Where can I listen to WAV files?
Where can I listen to WAV files?
WAV files can be opened with Windows Media Player, VLC, iTunes, Groove Music, Winamp, Clementine, XMMS, and very likely some other popular media player applications as well.
How do I play WAV files?
Windows and Mac are both capable of opening WAV files. For Windows, if you double-click a WAV file, it will open using Windows Media Player. For Mac, if you double-click a WAV, it will open using iTunes or Quicktime. If you’re on a system without these programs installed, then consider third-party software.
Can you stream a WAV file?
WAV files contain digital audio encoded with waveform data. WAV files are published in the standard format used for CD audio, so the format is widely supported by various media players. Stream WAV files in either Windows Media Player if you’re using a Windows computer, or QuickTime if you’re using Mac OS X.
What is SDL sound?
SDL provides a single sound loading routine for your convenience, SDL_LoadWAV(). After you load your sounds, you should convert them to the audio format of the sound output using SDL_ConvertAudio(), and make them available to your mixing function.
Can Windows 10 play WAV files?
In Windows 10, WAVs play by default in Windows Media Player. All you have to do is double-click on the WAV file, and your default audio player will open the file and start playing.
Does SDL use directx?
SDL supports directx 11 and directx 9/10 renderers.
How to play a WAV file using SDL2?
For this reason, most people prefer to use the SDL_mixer extension library to handle sound and music. The source code for this article is available at the Gigi Labs BitBucket repository. It includes a sample WAV file generated with Bfxr. You will need to copy the WAV file into the output directly (along with SDL2.dll) before running the program.
Is there a way to load a WAV file?
We can load a WAV file by calling SDL_LoadWAV (), passing in arguments which it will populate with data read from the WAV file: The next thing we need to do is get a handle on our audio device, which is a fancy way of saying speakers (or headphones, or whatever).
What is the latest version of SDL queueaudio?
SDL_QueueAudio is a handy function available since SDL 2.0.4 (at the time of writing this article, the current stable version is 2.0.5) that lets you send WAV (audio) data to the audio device without having to register callback functions (which is what you’d otherwise have to do).
Do you have to pass SDL _ init _ audio to SDL?
Yes, SDL_INIT_AUDIO is a standard SDL constant, not an SDL_mixer constant, but it must be passed in order for SDL_mixer to work. Next you’ll see four variables being created and initialized with values.